On 05/28/2013 11:18 AM, Eric Anholt wrote:
Since the introduction of default-to-SARGB8 window system framebuffers,
non-blorp hardware lost blit acceleration for these two paths between the
window system and ARGB8888 textures.  Since we shouldn't be doing any
conversion anyway, just compatibility-check the linear variants of the
formats.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61954
---

Thanks for the debug, Tobias!  I think this patch should fix the
issue, can you confirm?

Yikes, that's a pretty bad regression.  This patch looks good to me.

Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

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