Hi Brian,

Are you sure NVIDIA's behavior here is correct? The spec says ref is
clamped for queries:

>From the GL 4.3 spec, 17.3.5:
    "Stencil comparison operations and queries of <ref> clamp its value
    to the range [0, 2^s-1], where <s> is the number of bits in the
    stencil buffer attached to the draw framebuffer."

-- Chris
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to