Hi Brian, Are you sure NVIDIA's behavior here is correct? The spec says ref is clamped for queries:
>From the GL 4.3 spec, 17.3.5: "Stencil comparison operations and queries of <ref> clamp its value to the range [0, 2^s-1], where <s> is the number of bits in the stencil buffer attached to the draw framebuffer." -- Chris _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev