On 05/08/2013 08:06 PM, Eric Anholt wrote:
> Tapani Pälli <tapani.pa...@intel.com> writes:
> 
>> Patch makes sure in conservative way that the depth_clear_value
>> is correct and represents max depth of current depth buffer.
>>
>> This fixes the case where user has 16bit color buffer but 24bit
>> depth buffer and 'fb->_DepthMax' has a wrong value. I'm currently
>> investigating how to get _DepthMax corrected on mesa side, but
>> meanwhile this patch will enable correct rendering results for
>> 16bit benchmarks instead of displaying only white color on the
>> screen. This bug does not happen with user created framebuffers,
>> only with window system ones.
> 
> _DepthMax should actually get fixed, instead.  _DepthMax should have
> nothing to do with color bits per pixel.
> 


Yes I agree, I'm investigating the root cause in framebuffer
renderbuffer mgmt. I know color buffer depth should not matter here but
that is basically the environment where bug is currently reproduced.

// Tapani


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