Tapani Pälli <tapani.pa...@intel.com> writes: > Patch makes sure in conservative way that the depth_clear_value > is correct and represents max depth of current depth buffer. > > This fixes the case where user has 16bit color buffer but 24bit > depth buffer and 'fb->_DepthMax' has a wrong value. I'm currently > investigating how to get _DepthMax corrected on mesa side, but > meanwhile this patch will enable correct rendering results for > 16bit benchmarks instead of displaying only white color on the > screen. This bug does not happen with user created framebuffers, > only with window system ones.
_DepthMax should actually get fixed, instead. _DepthMax should have nothing to do with color bits per pixel.
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