Before, if we failed to allocate the index buffer we'd silently
return from st_draw_vbo() without drawing anything.  We should
raise GL_OUT_OF_MEMORY to give some indication that something went
wrong.
---
 src/mesa/state_tracker/st_draw.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 437d554..a0cf2ca 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -230,7 +230,7 @@ st_draw_vbo(struct gl_context *ctx,
                                    nr_prims);
 
       if (!setup_index_buffer(st, ib, &ibuffer)) {
-         /* out of memory */
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBegin/DrawElements/DrawArray");
          return;
       }
 
-- 
1.7.3.4

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