On 05/04/2013 02:32 PM, gregory hainaut wrote:
On Sat, 04 May 2013 12:37:05 -0700
Kenneth Graunke <kenn...@whitecape.org> wrote:
On 05/03/2013 10:44 AM, Gregory Hainaut wrote:
V2:
* Rename object
* Formatting improvement
---
src/mesa/main/pipelineobj.c | 77
+++++++++++++++++++++++++++++++++++++++++++
1 file changed, 77 insertions(+)
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index d81bd0e..ffbeeae 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -231,6 +231,30 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages,
GLuint program)
void GLAPIENTRY
_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg = (program != 0)
+ ? _mesa_lookup_shader_program_err(ctx, program,
"glActiveShaderProgram(program)")
+ : NULL;
+
+ struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
+
+ if (!pipe) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
"glActiveShaderProgram(pipeline)");
+ return;
+ }
+
+ /* Object is created by any Pipeline call but glGenProgramPipelines,
+ * glIsProgramPipeline and GetProgramPipelineInfoLog
+ */
+ pipe->EverBound = GL_TRUE;
This doesn't seem right to me. I found this section of the spec:
"""
A program pipeline object is created by binding a name returned by
GenProgramPipelines with the command
void BindProgramPipeline(uint pipeline);
<pipeline> is the program pipeline object name. The resulting program
pipeline object is a new state vector, comprising ACTIVE_PROGRAM,
VERTEX_SHADER, GEOMETRY_SHADER, FRAGMENT_SHADER, TESS_CONTROL_SHADER,
and TESS_EVALUATION_SHADER.
"""
It sure sounds to me like BindProgramPipeline is the only thing that
should set EverBound. Is there another part of the spec that I missed
which suggests otherwise?
You mean http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt ?
Or an older glspec?
Yeah, the extension spec.
Don't know which one is the reference but here an extract (duplicated 4 times)
of glspec43.core.20130214.pdf:
Page 104-105 (void UseProgramStages)
Page 105-106 (void ActiveShaderProgram)
Page 144 (void GetProgramPipelineiv)
Page 339 (void ValidateProgramPipeline)
"""
If pipeline is a name that has been generated (without subsequent deletion) by
GenProgramPipelines, but refers to a program pipeline object that has not been
previously bound, the GL first creates a new state vector in the same manner as
when BindProgramPipeline creates a new program pipeline object.
"""
Oh! That's what I missed...thanks. Seems fine then. It might be nice
to quote that in at least one of the comment blocks.
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