On Fri, 3 May 2013 11:56:39 -0700 Matt Turner <matts...@gmail.com> wrote:
> On Fri, May 3, 2013 at 10:44 AM, Gregory Hainaut > <gregory.hain...@gmail.com> wrote: > > V2: > > * Rename object > > * Formatting improvement > > --- > > src/mesa/main/pipelineobj.c | 77 > > +++++++++++++++++++++++++++++++++++++++++++ > > 1 file changed, 77 insertions(+) > > > > diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c > > index d81bd0e..ffbeeae 100644 > > --- a/src/mesa/main/pipelineobj.c > > +++ b/src/mesa/main/pipelineobj.c > > @@ -231,6 +231,30 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield > > stages, GLuint program) > > void GLAPIENTRY > > _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program) > > { > > + GET_CURRENT_CONTEXT(ctx); > > + struct gl_shader_program *shProg = (program != 0) > > + ? _mesa_lookup_shader_program_err(ctx, program, > > "glActiveShaderProgram(program)") > > + : NULL; > > + > > + struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline); > > + > > + if (!pipe) { > > + _mesa_error(ctx, GL_INVALID_OPERATION, > > "glActiveShaderProgram(pipeline)"); > > + return; > > + } > > + > > + /* Object is created by any Pipeline call but glGenProgramPipelines, > > + * glIsProgramPipeline and GetProgramPipelineInfoLog > > + */ > > + pipe->EverBound = GL_TRUE; > > + > > + if ((shProg != NULL) && !shProg->LinkStatus) { > > + _mesa_error(ctx, GL_INVALID_OPERATION, > > + "glActiveShaderProgram(program %u not linked)", shProg->Name); > > + return; > > + } > > + > > + _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg); > > } > > > > /** > > @@ -348,6 +372,59 @@ _mesa_IsProgramPipeline(GLuint pipeline) > > void GLAPIENTRY > > _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) > > { > > + GET_CURRENT_CONTEXT(ctx); > > + struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline); > > + > > + /* Are geometry shaders available in this context? > > + */ > > + const bool has_gs = _mesa_is_desktop_gl(ctx) && > > ctx->Extensions.ARB_geometry_shader4; > > The geometry shaders in GL 3.2 aren't exactly the same as in > ARB_geometry_shader4, so it's conceivable that we could support 3.2 > without ARB_geometry_shader4. Probably should be changed to > > const bool has_gs = _mesa_is_desktop_gl(ctx) && (ctx->Version >= 32 || > ctx->Extensions.ARB_geometry_shader4); > > > + > > + if (!pipe) { > > + _mesa_error(ctx, GL_INVALID_OPERATION, > > "glGetProgramPipelineiv(pipeline)"); > > + return; > > + } > > + > > + /* Object is created by any Pipeline call but glGenProgramPipelines, > > + * glIsProgramPipeline and GetProgramPipelineInfoLog > > + */ > > + pipe->EverBound = GL_TRUE; > > + > > + switch (pname) { > > + case GL_ACTIVE_PROGRAM: > > + *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0; > > + return; > > + case GL_INFO_LOG_LENGTH: > > + // TODO > > + *params = 0; > > + return; > > + case GL_VALIDATE_STATUS: > > + *params = pipe->ValidationStatus; > > + return; > > + case GL_VERTEX_SHADER: > > + *params = pipe->CurrentVertexProgram ? > > pipe->CurrentVertexProgram->Name : 0; > > + return; > > + case GL_TESS_EVALUATION_SHADER: > > + /* NOT YET SUPPORTED */ > > + break; > > + case GL_TESS_CONTROL_SHADER: > > + /* NOT YET SUPPORTED */ > > + break; > > + case GL_GEOMETRY_SHADER: > > + if (!has_gs) break; > > + *params = pipe->CurrentGeometryProgram ? > > pipe->CurrentGeometryProgram->Name : 0;; > > + return; > > + case GL_FRAGMENT_SHADER: > > + *params = pipe->CurrentFragmentProgram ? > > pipe->CurrentFragmentProgram->Name : 0;; > > Double ; at the ends of these two lines. > > > + return; > > + case GL_COMPUTE_SHADER: > > + /* NOT YET SUPPORTED */ > > + break; > > GL_COMPUTE_SHADER isn't valid, even in GL 4.3 where compute shaders > are part of core. > Feel like they forget to update the spec when they add this new stage. I will remove it. Thanks. > > + default: > > + break; > > + } > > The spec says > """ > Dependencies on ARB_geometry_shader4, EXT_geometry_shader4, NV_geometry_- > shader4, and/or OpenGL version 3.2 > > If none of ARB_geometry_shader4, EXT_geometry_shader4, NV_geometry_- > shader4, or OpenGL 3.2 are supported by the implementation, ignore > all references to geometry shaders and generate an INVALID_ENUM > error when UseProgramStages is called with GEOMETRY_SHADER_BIT > set in <stages>. > """ > > Similar wording appears for tesselation So I think if a shader stage > isn't supported that this function should return INVALID_ENUM. When tesselation (geometry) isn't supported the switch statement will break and report the GL_INVALID_ENUM below. I think we are good. Technically the tessalation case is useless, I add it to ease the future tesselation implementation. I can remove it, if you prefer. > > + > > + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)", > > + _mesa_lookup_enum_by_nr(pname)); > > } > > > > /** > > -- _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev