On 04/25/2013 11:12 AM, Andy Ritger wrote:
Hi all,
Last fall, I put together a proposal for an updated Linux OpenGL ABI
specification:
https://github.com/aritger/linux-opengl-abi-proposal/blob/master/linux-opengl-abi-proposal.txt
but then got distracted. I'd like to try to resurrect the discussion.
From the earlier email thread and some discussion at XDC2012, it sounded
like people thought the general ideas were reasonable. However, there are
a variety of details to work through, called out in the issues section.
To get things moving, I thought I, and a few others from NVIDIA, would
try to prototype some of the vendor-neutral API Libraries described in the
document. That might give us all something more concrete to play with.
Feedback on anything in the full proposal welcome, but here are a few
more specific questions:
* For a prototype, what is a reasonable version of OpenGL to provide
in libOpenGL.so.1? There are a variety of options enumerated in the
full proposal for how to handle sets of entry points, but my sense is
that the simplest solution is for libOpenGL.so.1 to provide a reasonable
base version of OpenGL, and then all entry points for extensions and
later OpenGL versions to be accessed through {egl,glX}GetProcAddress.
If it's just the availability of the entry points (w/o using
GetProcAddress), I don't see any reason to include less than 4.3 + every
ARB extension.
* From some initial reading, Mesa's glapi (src/mapi/glapi/) looks useful
for the basis of libOpenGL.so.1's dispatching. Would it be reasonable
to use glapi in the prototype libOpenGL.so.1?
Yes.
* The vendor-neutral libEGL.so.1 is intended to be a thin layer that
would dispatch to the appropriate vendor. It looks like the frontend of
Mesa's EGL implementation would be a good basis for the vendor-neutral
libEGL.so.1. Would it be reasonable to use that for the prototype?
Yes. There is already mechanism to control which backend gets
dispatched within libEGL.so. It shouldn't be too hard to make it
discover additional .so files containing additional backends. Kristian
may have some ideas about how to do that.
Thanks,
- Andy
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev