Hi all, Last fall, I put together a proposal for an updated Linux OpenGL ABI specification:
https://github.com/aritger/linux-opengl-abi-proposal/blob/master/linux-opengl-abi-proposal.txt but then got distracted. I'd like to try to resurrect the discussion. >From the earlier email thread and some discussion at XDC2012, it sounded like people thought the general ideas were reasonable. However, there are a variety of details to work through, called out in the issues section. To get things moving, I thought I, and a few others from NVIDIA, would try to prototype some of the vendor-neutral API Libraries described in the document. That might give us all something more concrete to play with. Feedback on anything in the full proposal welcome, but here are a few more specific questions: * For a prototype, what is a reasonable version of OpenGL to provide in libOpenGL.so.1? There are a variety of options enumerated in the full proposal for how to handle sets of entry points, but my sense is that the simplest solution is for libOpenGL.so.1 to provide a reasonable base version of OpenGL, and then all entry points for extensions and later OpenGL versions to be accessed through {egl,glX}GetProcAddress. * From some initial reading, Mesa's glapi (src/mapi/glapi/) looks useful for the basis of libOpenGL.so.1's dispatching. Would it be reasonable to use glapi in the prototype libOpenGL.so.1? * The vendor-neutral libEGL.so.1 is intended to be a thin layer that would dispatch to the appropriate vendor. It looks like the frontend of Mesa's EGL implementation would be a good basis for the vendor-neutral libEGL.so.1. Would it be reasonable to use that for the prototype? Thanks, - Andy _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev