On 04/25/2013 02:32 AM, Brian Paul wrote:
If we're in GL_COMPILE_AND_EXECUTE mode and inside glBegin, calling
glEndList() should generate an error.
I wasn't aware that was an error. Is there some spec language that
could be quoted in the code for that?
Fixes a failure in piglit's gl-1.0-beginend-coverage test.
---
src/mesa/main/dlist.c | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 3dd676b..882163e 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -8652,6 +8652,12 @@ _mesa_EndList(void)
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glEndList\n");
+ if (ctx->ExecuteFlag && _mesa_inside_dlist_begin_end(ctx)
+ && ctx->Driver.CurrentSavePrimitive != PRIM_UNKNOWN) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEndList() called inside glBegin/End");
+ }
+
/* Check that a list is under construction */
if (!ctx->ListState.CurrentList) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
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