These values pertain to display lists, and the new types of geometry shader primitives can be used in display lists.
And add new PRIM_MAX constant for follow-on changes. --- src/mesa/main/mtypes.h | 7 ++++--- 1 files changed, 4 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 4e32e48..4356ab0 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -85,9 +85,10 @@ struct set_entry; /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */ -#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) -#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) -#define PRIM_UNKNOWN (GL_POLYGON+3) +#define PRIM_MAX GL_TRIANGLE_STRIP_ADJACENCY +#define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1) +#define PRIM_INSIDE_UNKNOWN_PRIM (PRIM_MAX + 2) +#define PRIM_UNKNOWN (PRIM_MAX + 3) -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev