+ bfe_to_bitops = stage != MESA_SHADER_FRAGMENT + ? BFE_TO_BITOPS : 0; + bitfield_insert = stage != MESA_SHADER_FRAGMENT + ? BITFIELD_INSERT_TO_BFM_BITOPS + : BITFIELD_INSERT_TO_BFM_BFI;
I think these would be clearer with the conditions inverted? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev