+         bfe_to_bitops = stage != MESA_SHADER_FRAGMENT
+                         ? BFE_TO_BITOPS : 0;
+         bitfield_insert = stage != MESA_SHADER_FRAGMENT
+                           ? BITFIELD_INSERT_TO_BFM_BITOPS
+                           : BITFIELD_INSERT_TO_BFM_BFI;

I think these would be clearer with the conditions inverted?
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