The functions don't affect driver state. There is no code that would rely on vertices being flushed prior to changing the states, and no code that would check for _NEW_STENCIL before using the states. --- src/mesa/main/stencil.c | 5 ----- 1 file changed, 5 deletions(-)
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index 3308417..d76842f 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -109,10 +109,6 @@ _mesa_ClearStencil( GLint s ) { GET_CURRENT_CONTEXT(ctx); - if (ctx->Stencil.Clear == (GLuint) s) - return; - - FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.Clear = (GLuint) s; } @@ -390,7 +386,6 @@ _mesa_ActiveStencilFaceEXT(GLenum face) } if (face == GL_FRONT || face == GL_BACK) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; } else { -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev