The functions don't affect driver state. There is no code that would rely
on vertices being flushed prior to changing the states, and no code that
would check for _NEW_STENCIL before using the states.
---
 src/mesa/main/stencil.c |    5 -----
 1 file changed, 5 deletions(-)

diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index 3308417..d76842f 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -109,10 +109,6 @@ _mesa_ClearStencil( GLint s )
 {
    GET_CURRENT_CONTEXT(ctx);
 
-   if (ctx->Stencil.Clear == (GLuint) s)
-      return;
-
-   FLUSH_VERTICES(ctx, _NEW_STENCIL);
    ctx->Stencil.Clear = (GLuint) s;
 }
 
@@ -390,7 +386,6 @@ _mesa_ActiveStencilFaceEXT(GLenum face)
    }
 
    if (face == GL_FRONT || face == GL_BACK) {
-      FLUSH_VERTICES(ctx, _NEW_STENCIL);
       ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
    }
    else {
-- 
1.7.10.4

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to