Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com>

On Mon, Mar 18, 2013 at 6:57 PM, Kenneth Graunke <kenn...@whitecape.org> wrote:
> This series improves our basic GLSL 1.50 support.  First, it makes 1.50
> shaders using built-in functions work.  Secondly, it adds the new types
> and built-ins from the ARB_texture_multisample extension (which are now
> part of core).
>
> It also makes it possible to run Unigine Valley and Heaven 4.0 with
> MESA_GL_VERSION_OVERRIDE=3.2 and MESA_GLSL_VERSION_OVERRIDE=150; i965
> also needs shader_precompile=false to avoid an assertion failure which
> I haven't tracked down yet.
>
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