Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com>
On Mon, Mar 18, 2013 at 6:57 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > This series improves our basic GLSL 1.50 support. First, it makes 1.50 > shaders using built-in functions work. Secondly, it adds the new types > and built-ins from the ARB_texture_multisample extension (which are now > part of core). > > It also makes it possible to run Unigine Valley and Heaven 4.0 with > MESA_GL_VERSION_OVERRIDE=3.2 and MESA_GLSL_VERSION_OVERRIDE=150; i965 > also needs shader_precompile=false to avoid an assertion failure which > I haven't tracked down yet. > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev