This series improves our basic GLSL 1.50 support. First, it makes 1.50 shaders using built-in functions work. Secondly, it adds the new types and built-ins from the ARB_texture_multisample extension (which are now part of core).
It also makes it possible to run Unigine Valley and Heaven 4.0 with MESA_GL_VERSION_OVERRIDE=3.2 and MESA_GLSL_VERSION_OVERRIDE=150; i965 also needs shader_precompile=false to avoid an assertion failure which I haven't tracked down yet. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev