On Thu, Mar 14, 2013 at 3:23 PM, Brian Paul <bri...@vmware.com> wrote: > On 03/14/2013 08:18 AM, Marek Olšák wrote: >> >> Z24X8 actually does save memory, because Radeon HD 5000 and later >> cards don't support combined depth stencil formats, therefore Z24S8 is >> allocated internally as two separate buffers Z24X8 and S8. > > > Ah, OK. I'll drop this patch then. Thanks. > > However, I think we have some redundant visual/FBconfigs. I'm still > interested in trying to prune them down...
Some configs might seem redundant, but glxinfo doesn't print all config properties. One such property is back_buffer_modes defined in dri_screen.c:99. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev