Omit Z24+0S visuals when we've created Z24+S8 visuals. The former offers no memory savings.
This reduces the number of advertised visuals and FBconfigs but there still seem to be a fair number of duplicated modes. --- src/gallium/state_trackers/dri/common/dri_screen.c | 10 +++++----- 1 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/gallium/state_trackers/dri/common/dri_screen.c b/src/gallium/state_trackers/dri/common/dri_screen.c index 2f525a2..cac2829 100644 --- a/src/gallium/state_trackers/dri/common/dri_screen.c +++ b/src/gallium/state_trackers/dri/common/dri_screen.c @@ -140,16 +140,16 @@ dri_fill_in_modes(struct dri_screen *screen) depth_bits_array[depth_buffer_factor] = 16; stencil_bits_array[depth_buffer_factor++] = 0; } - if (pf_x8z24 || pf_z24x8) { - depth_bits_array[depth_buffer_factor] = 24; - stencil_bits_array[depth_buffer_factor++] = 0; - screen->d_depth_bits_last = pf_x8z24; - } if (pf_s8z24 || pf_z24s8) { depth_bits_array[depth_buffer_factor] = 24; stencil_bits_array[depth_buffer_factor++] = 8; screen->sd_depth_bits_last = pf_s8z24; } + else if (pf_x8z24 || pf_z24x8) { + depth_bits_array[depth_buffer_factor] = 24; + stencil_bits_array[depth_buffer_factor++] = 0; + screen->d_depth_bits_last = pf_x8z24; + } if (pf_z32) { depth_bits_array[depth_buffer_factor] = 32; stencil_bits_array[depth_buffer_factor++] = 0; -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev