Chris Forbes <chr...@ijw.co.nz> writes: > - sample count must be the same on all attachments > - fixedsamplepositions must be the same on all attachments > (renderbuffers have fixedsamplepositions=true implicitly; only > multisample textures can choose to have it false) > > V2: - fix wrapping to 80 columns, debug message, fix for state moving > from texobj to image. > - stencil texturing tweaks tidied up and folded in here. > > V3: - Removed silly stencil hacks entirely; the extension doesn't > actually make stencil-only textures legal at all. > - Moved sample count / fixed sample locations checks into > existing attachment-type-specific blocks, as suggested by Eric > > Signed-off-by: Chris Forbes <chr...@ijw.co.nz> > [V2] Reviewed-by: Paul Berry <stereotype...@gmail.com> > --- > src/mesa/main/fbobject.c | 60 > ++++++++++++++++++++++++++++++++++-------------- > 1 file changed, 43 insertions(+), 17 deletions(-) > > diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c > index d9fd78e..46663dd 100644 > --- a/src/mesa/main/fbobject.c > +++ b/src/mesa/main/fbobject.c > @@ -664,8 +664,11 @@ test_attachment_completeness(const struct gl_context > *ctx, GLenum format, > baseFormat == GL_DEPTH_STENCIL_EXT) { > /* OK */ > } > + else if (ctx->Extensions.ARB_texture_multisample && > + baseFormat == GL_STENCIL_INDEX) { > + /* OK */ > + } > else { > - /* no such thing as stencil-only textures */ > att_incomplete("illegal stencil texture"); > att->Complete = GL_FALSE; > return;
Hey! You said you removed the silly stencil hacks! :) > @@ -745,6 +748,7 @@ _mesa_test_framebuffer_completeness(struct gl_context > *ctx, > GLenum intFormat = GL_NONE; /* color buffers' internal format */ > GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0; > GLint numSamples = -1; > + GLint fixedSampleLocations = -1; > GLint i; > GLuint j; > > @@ -766,6 +770,7 @@ _mesa_test_framebuffer_completeness(struct gl_context > *ctx, > struct gl_renderbuffer_attachment *att; > GLenum f; > gl_format attFormat; > + struct gl_texture_image *texImg = NULL; > > /* > * XXX for ARB_fbo, only check color buffers that are named by > @@ -805,8 +810,7 @@ _mesa_test_framebuffer_completeness(struct gl_context > *ctx, > /* get width, height, format of the renderbuffer/texture > */ > if (att->Type == GL_TEXTURE) { > - const struct gl_texture_image *texImg = > - _mesa_get_attachment_teximage(att); > + texImg = _mesa_get_attachment_teximage(att); > minWidth = MIN2(minWidth, texImg->Width); > maxWidth = MAX2(maxWidth, texImg->Width); > minHeight = MIN2(minHeight, texImg->Height); I think the texImg declaration change can be reverted now. > @@ -814,12 +818,29 @@ _mesa_test_framebuffer_completeness(struct gl_context > *ctx, > f = texImg->_BaseFormat; > attFormat = texImg->TexFormat; > numImages++; > + > if (!is_format_color_renderable(ctx, attFormat, > texImg->InternalFormat) && > !is_legal_depth_format(ctx, f)) { > fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; > fbo_incomplete("texture attachment incomplete", -1); > return; > } > + > + if (numSamples < 0) > + numSamples = texImg->NumSamples; > + else if (numSamples != texImg->NumSamples) { > + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; > + fbo_incomplete("inconsistent sample count", -1); > + return; > + } > + > + if (fixedSampleLocations < 0) > + fixedSampleLocations = texImg->FixedSampleLocations; > + else if (fixedSampleLocations != texImg->FixedSampleLocations) { > + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; > + fbo_incomplete("inconsistent fixed sample locations", -1); > + return; > + } > } > else if (att->Type == GL_RENDERBUFFER_EXT) { > minWidth = MIN2(minWidth, att->Renderbuffer->Width); > @@ -829,24 +850,35 @@ _mesa_test_framebuffer_completeness(struct gl_context > *ctx, > f = att->Renderbuffer->InternalFormat; > attFormat = att->Renderbuffer->Format; > numImages++; > + > + if (numSamples < 0) > + numSamples = att->Renderbuffer->NumSamples; > + else if (numSamples != att->Renderbuffer->NumSamples) { > + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; > + fbo_incomplete("inconsistent sample count", -1); > + return; > + } > + > + /* RENDERBUFFER has fixedSampleLocations implicitly true */ > + if (fixedSampleLocations < 0) > + fixedSampleLocations = GL_TRUE; > + else if (fixedSampleLocations != GL_TRUE) { > + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; > + fbo_incomplete("inconsistent fixed sample locations", -1); > + return; > + } This looks like what I was thinking. Other than the 2 trivial comments, Reviewed-by: Eric Anholt <e...@anholt.net>
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