On Fri, Feb 8, 2013 at 1:57 AM, Brian Paul <bri...@vmware.com> wrote: > On 02/07/2013 01:13 PM, Marek Olšák wrote: >> >> This commit allows using glGetTexImage during rendering and still >> maintain interactive framerates. >> >> This improves performance of WarCraft 3 under Wine. The framerate is >> improved >> from 25 fps to 39 fps in the main menu, and from 0.5 fps to 32 fps in the >> game. >> --- >> src/mesa/state_tracker/st_cb_texture.c | 201 >> ++++++++++++++++++++++++-------- >> src/mesa/state_tracker/st_format.c | 1 - >> 2 files changed, 153 insertions(+), 49 deletions(-) >> >> diff --git a/src/mesa/state_tracker/st_cb_texture.c >> b/src/mesa/state_tracker/st_cb_texture.c >> index ab5ff27..3b6a9bb 100644 >> --- a/src/mesa/state_tracker/st_cb_texture.c >> +++ b/src/mesa/state_tracker/st_cb_texture.c >> @@ -560,15 +560,52 @@ st_CompressedTexImage(struct gl_context *ctx, GLuint >> dims, >> } >> >> >> +static enum pipe_format >> +choose_matching_format(struct pipe_screen *screen, unsigned bind, >> + GLenum format, GLenum type, GLboolean swapBytes) >> +{ >> + gl_format mesa_format; >> + >> + for (mesa_format = 1; mesa_format< MESA_FORMAT_COUNT; mesa_format++) >> { >> + if (_mesa_get_format_color_encoding(mesa_format) == GL_SRGB) { >> + continue; >> + } >> + >> + if (_mesa_format_matches_format_and_type(mesa_format, format, type, >> + swapBytes)) { >> + enum pipe_format format = >> st_mesa_format_to_pipe_format(mesa_format); >> + >> + if (format&& >> + screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, >> 0, >> + bind)) { >> + return format; >> + } >> + /* It's unlikely to find 2 matching Mesa formats. */ >> + break; >> + } >> + } >> + return PIPE_FORMAT_NONE; >> +} > > > This seems like kind of an inefficient function. If we find that the app is > calling glGetTexImage() over and over with the same format/type, perhaps we > could cache the result of this function to avoid calling it the next time. > Maybe that's not a big deal though.
Yeah, it's doesn't look very efficient, but it's really nothing compared to a non-memcpy GetTexImage path. > > The st_cb_drawpixels.c file has some similar code that tries to find a > pipe_format that matches a GL format/type combo. Your new code is more > sophisticated. Maybe it could be used for glDrawPixels too. Yeah. glTex(Sub)Image is another place where it could be used, though to a much lesser extent, however blit-based glTex(Sub)Image is not a bad idea either if we ever find out it's a bottleneck (texture streaming comes to mind). Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev