On 02/07/2013 01:13 PM, Marek Olšák wrote:
This commit allows using glGetTexImage during rendering and still maintain interactive framerates.This improves performance of WarCraft 3 under Wine. The framerate is improved from 25 fps to 39 fps in the main menu, and from 0.5 fps to 32 fps in the game. --- src/mesa/state_tracker/st_cb_texture.c | 201 ++++++++++++++++++++++++-------- src/mesa/state_tracker/st_format.c | 1 - 2 files changed, 153 insertions(+), 49 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index ab5ff27..3b6a9bb 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -560,15 +560,52 @@ st_CompressedTexImage(struct gl_context *ctx, GLuint dims, } +static enum pipe_format +choose_matching_format(struct pipe_screen *screen, unsigned bind, + GLenum format, GLenum type, GLboolean swapBytes) +{ + gl_format mesa_format; + + for (mesa_format = 1; mesa_format< MESA_FORMAT_COUNT; mesa_format++) { + if (_mesa_get_format_color_encoding(mesa_format) == GL_SRGB) { + continue; + } + + if (_mesa_format_matches_format_and_type(mesa_format, format, type, + swapBytes)) { + enum pipe_format format = st_mesa_format_to_pipe_format(mesa_format); + + if (format&& + screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, + bind)) { + return format; + } + /* It's unlikely to find 2 matching Mesa formats. */ + break; + } + } + return PIPE_FORMAT_NONE; +}
This seems like kind of an inefficient function. If we find that the app is calling glGetTexImage() over and over with the same format/type, perhaps we could cache the result of this function to avoid calling it the next time. Maybe that's not a big deal though.
The st_cb_drawpixels.c file has some similar code that tries to find a pipe_format that matches a GL format/type combo. Your new code is more sophisticated. Maybe it could be used for glDrawPixels too.
[...] Otherwise, this all looks good to me. Reviewed-by: Brian Paul <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
