- sample count must be the same on all attachments - fixedsamplepositions must be the same on all attachments (renderbuffers have fixedsamplepositions=true implicitly; only multisample textures can choose to have it false) - stencil-only formats become legal.
V2: - fix wrapping to 80 columns, debug message, fix for state moving from texobj to image. - stencil texturing tweaks tidied up and folded in here. Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- src/mesa/main/fbobject.c | 50 ++++++++++++++++++++++++++++++++++++------------ 1 file changed, 38 insertions(+), 12 deletions(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index d9fd78e..089fa84 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -575,6 +575,7 @@ is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat) switch (baseFormat) { case GL_DEPTH_COMPONENT: case GL_DEPTH_STENCIL_EXT: + case GL_STENCIL_INDEX: return GL_TRUE; default: return GL_FALSE; @@ -664,8 +665,11 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format, baseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } + else if (ctx->Extensions.ARB_texture_multisample && + baseFormat == GL_STENCIL_INDEX) { + /* OK */ + } else { - /* no such thing as stencil-only textures */ att_incomplete("illegal stencil texture"); att->Complete = GL_FALSE; return; @@ -745,6 +749,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, GLenum intFormat = GL_NONE; /* color buffers' internal format */ GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0; GLint numSamples = -1; + GLint fixedSampleLocations = -1; GLint i; GLuint j; @@ -766,6 +771,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, struct gl_renderbuffer_attachment *att; GLenum f; gl_format attFormat; + struct gl_texture_image *texImg = NULL; /* * XXX for ARB_fbo, only check color buffers that are named by @@ -805,8 +811,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, /* get width, height, format of the renderbuffer/texture */ if (att->Type == GL_TEXTURE) { - const struct gl_texture_image *texImg = - _mesa_get_attachment_teximage(att); + texImg = _mesa_get_attachment_teximage(att); minWidth = MIN2(minWidth, texImg->Width); maxWidth = MAX2(maxWidth, texImg->Width); minHeight = MIN2(minHeight, texImg->Height); @@ -814,12 +819,19 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, f = texImg->_BaseFormat; attFormat = texImg->TexFormat; numImages++; + if (!is_format_color_renderable(ctx, attFormat, texImg->InternalFormat) && !is_legal_depth_format(ctx, f)) { fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; fbo_incomplete("texture attachment incomplete", -1); return; } + + if (numSamples < 0) + numSamples = texImg->NumSamples; + + if (fixedSampleLocations < 0) + fixedSampleLocations = texImg->FixedSampleLocations; } else if (att->Type == GL_RENDERBUFFER_EXT) { minWidth = MIN2(minWidth, att->Renderbuffer->Width); @@ -829,21 +841,23 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, f = att->Renderbuffer->InternalFormat; attFormat = att->Renderbuffer->Format; numImages++; + + if (numSamples < 0) + numSamples = att->Renderbuffer->NumSamples; + + /* RENDERBUFFER has fixedSampleLocations implicitly true */ + if (fixedSampleLocations < 0) + fixedSampleLocations = GL_TRUE; } else { assert(att->Type == GL_NONE); continue; } - if (att->Renderbuffer && numSamples < 0) { - /* first buffer */ - numSamples = att->Renderbuffer->NumSamples; - } - /* check if integer color */ fb->_IntegerColor = _mesa_is_format_integer_color(attFormat); - /* Error-check width, height, format, samples + /* Error-check width, height, format, samples, fixedSampleLocations */ if (numImages == 1) { /* save format, num samples */ @@ -866,10 +880,22 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, return; } } - if (att->Renderbuffer && - att->Renderbuffer->NumSamples != numSamples) { + + if ((att->Type == GL_RENDERBUFFER && + att->Renderbuffer->NumSamples != numSamples) || + (att->Type == GL_TEXTURE && + texImg->NumSamples != numSamples)) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; + fbo_incomplete("inconsistent number of samples", i); + return; + } + + if ((att->Type == GL_RENDERBUFFER && + GL_TRUE != fixedSampleLocations) || + (att->Type == GL_TEXTURE && + texImg->FixedSampleLocations != fixedSampleLocations)) { fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; - fbo_incomplete("inconsistant number of samples", i); + fbo_incomplete("inconsistent fixed sample locations", i); return; } } -- 1.8.1.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev