Kenneth Graunke <kenn...@whitecape.org> writes: > On 01/23/2013 10:28 PM, Ian Romanick wrote: >> On 01/23/2013 06:27 PM, Kenneth Graunke wrote: >>> Khronos has apparently decided that depth textures with sized formats >>> (allowed with ARB_internalformat_query or ES 3.0) should be treated as >>> GL_RED, while unsized formats (an existing feature) should be treated >>> as GL_INTENSITY for compatibility with ES 2.0. >>> >>> Ian is proposing changes to ARB_internalformat_query which will make >>> this actually legal and consistent. >>> >>> A similar problem exists with GL 4.2, but we're going to ignore that >>> for the time being. >>> >>> Tested on Ivybridge: no Piglit regressions; fixes 4 es3conform tests: >>> - depth_texture_fbo >>> - depth_texture_fbo_clear >>> - depth_texture_teximage >>> - depth_texture_texsubimage >>> >>> Cc: Ian Romanick <i...@freedesktop.org> >> >> We probably could have done this in core Mesa, but I think this is okay >> for now. I pushed a version of this patch with my R-b to the gles3 branch. > > Yeah, I was going to make a core Mesa helper function until I realized > it was so little code.
Except it's yet more code in our drawing path, when we could initialize it once at teximage time, right?
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