On 01/23/2013 06:27 PM, Kenneth Graunke wrote:
Khronos has apparently decided that depth textures with sized formats
(allowed with ARB_internalformat_query or ES 3.0) should be treated as
GL_RED, while unsized formats (an existing feature) should be treated
as GL_INTENSITY for compatibility with ES 2.0.

Ian is proposing changes to ARB_internalformat_query which will make
this actually legal and consistent.

A similar problem exists with GL 4.2, but we're going to ignore that
for the time being.

Tested on Ivybridge: no Piglit regressions; fixes 4 es3conform tests:
- depth_texture_fbo
- depth_texture_fbo_clear
- depth_texture_teximage
- depth_texture_texsubimage

Cc: Ian Romanick <i...@freedesktop.org>

We probably could have done this in core Mesa, but I think this is okay for now. I pushed a version of this patch with my R-b to the gles3 branch.

---
  src/mesa/drivers/dri/i965/brw_state.h             |  3 ++-
  src/mesa/drivers/dri/i965/brw_wm.c                |  2 +-
  src/mesa/drivers/dri/i965/brw_wm_surface_state.c  | 18 ++++++++++++++++--
  src/mesa/drivers/dri/i965/gen7_wm_surface_state.c |  5 ++---
  4 files changed, 21 insertions(+), 7 deletions(-)

Please NAK and revert

   mesa: Use GL_RED for DEPTH_TEXTURE_MODE for everything but legacy GL.
   mesa: Use GL_RED for DEPTH_TEXTURE_MODE for #version 300 es shaders.

before applying this patch.  Otherwise, you'll get failures.

diff --git a/src/mesa/drivers/dri/i965/brw_state.h 
b/src/mesa/drivers/dri/i965/brw_state.h
index c6b8219..d9708c1 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -202,7 +202,8 @@ GLuint translate_tex_format(gl_format mesa_format,
                            GLenum depth_mode,
                            GLenum srgb_decode);

-int brw_get_texture_swizzle(const struct gl_texture_object *t);
+int brw_get_texture_swizzle(const struct gl_context *ctx,
+                            const struct gl_texture_object *t);

  /* gen7_wm_surface_state.c */
  uint32_t gen7_surface_tiling_mode(uint32_t tiling);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c 
b/src/mesa/drivers/dri/i965/brw_wm.c
index 2891567..4b04465 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -316,7 +316,7 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
            * (except for GL_ALPHA); all other platforms need MOVs in the 
shader.
            */
           if (!intel->is_haswell || alpha_depth)
-            key->swizzles[s] = brw_get_texture_swizzle(t);
+            key->swizzles[s] = brw_get_texture_swizzle(ctx, t);

         if (img->InternalFormat == GL_YCBCR_MESA) {
            key->yuvtex_mask |= 1 << s;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c 
b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 5e99592..87a69d6 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -30,6 +30,7 @@
    */


+#include "main/context.h"
  #include "main/mtypes.h"
  #include "main/samplerobj.h"
  #include "program/prog_parameter.h"
@@ -685,7 +686,8 @@ brw_get_surface_num_multisamples(unsigned num_samples)
   * swizzling.
   */
  int
-brw_get_texture_swizzle(const struct gl_texture_object *t)
+brw_get_texture_swizzle(const struct gl_context *ctx,
+                        const struct gl_texture_object *t)
  {
     const struct gl_texture_image *img = t->Image[0][t->BaseLevel];

@@ -701,7 +703,19 @@ brw_get_texture_swizzle(const struct gl_texture_object *t)

     if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
         img->_BaseFormat == GL_DEPTH_STENCIL) {
-      switch (t->DepthMode) {
+      GLenum depth_mode = t->DepthMode;
+
+      /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
+       * with depth component data specified with a sized internal format.
+       * Otherwise, it's left at the old default, GL_LUMINANCE.
+       */
+      if (_mesa_is_gles3(ctx) &&
+          img->InternalFormat != GL_DEPTH_COMPONENT &&
+          img->InternalFormat != GL_DEPTH_STENCIL) {
+         depth_mode = GL_RED;
+      }
+
+      switch (depth_mode) {
        case GL_ALPHA:
           swizzles[0] = SWIZZLE_ZERO;
           swizzles[1] = SWIZZLE_ZERO;
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c 
b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
index 05e9e75..236d50c 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
@@ -344,9 +344,8 @@ gen7_update_texture_surface(struct gl_context *ctx,
           (firstImage->_BaseFormat == GL_DEPTH_COMPONENT ||
            firstImage->_BaseFormat == GL_DEPTH_STENCIL);

-      const int swizzle =
-         unlikely(alpha_depth) ? SWIZZLE_XYZW : brw_get_texture_swizzle(tObj);
-
+      const int swizzle = unlikely(alpha_depth)
+         ? SWIZZLE_XYZW : brw_get_texture_swizzle(ctx, tObj);

        surf[7] =
           SET_FIELD(swizzle_to_scs(GET_SWZ(swizzle, 0)), GEN7_SURFACE_SCS_R) |


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