Series is Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
On 01/11/2013 08:57 PM, Eric Anholt wrote:
It's never going to have texture fetches. --- src/mesa/main/texstate.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 8e9bbf6..3adea54 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -500,11 +500,6 @@ update_texture_state( struct gl_context *ctx ) if (ctx->Shader.CurrentVertexProgram && ctx->Shader.CurrentVertexProgram->LinkStatus) { vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; - } else if (ctx->VertexProgram._Enabled) { - /* XXX enable this if/when non-shader vertex programs get - * texture fetches: - vprog = &ctx->VertexProgram.Current->Base; - */ } if (ctx->Shader.CurrentFragmentProgram &&
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