Series is

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

On 01/11/2013 08:57 PM, Eric Anholt wrote:
It's never going to have texture fetches.
---
  src/mesa/main/texstate.c |    5 -----
  1 file changed, 5 deletions(-)

diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 8e9bbf6..3adea54 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -500,11 +500,6 @@ update_texture_state( struct gl_context *ctx )
     if (ctx->Shader.CurrentVertexProgram &&
         ctx->Shader.CurrentVertexProgram->LinkStatus) {
        vprog = 
ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
-   } else if (ctx->VertexProgram._Enabled) {
-      /* XXX enable this if/when non-shader vertex programs get
-       * texture fetches:
-       vprog = &ctx->VertexProgram.Current->Base;
-       */
     }

     if (ctx->Shader.CurrentFragmentProgram &&


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