It's never going to have texture fetches.
---
 src/mesa/main/texstate.c |    5 -----
 1 file changed, 5 deletions(-)

diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 8e9bbf6..3adea54 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -500,11 +500,6 @@ update_texture_state( struct gl_context *ctx )
    if (ctx->Shader.CurrentVertexProgram &&
        ctx->Shader.CurrentVertexProgram->LinkStatus) {
       vprog = 
ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
-   } else if (ctx->VertexProgram._Enabled) {
-      /* XXX enable this if/when non-shader vertex programs get
-       * texture fetches:
-       vprog = &ctx->VertexProgram.Current->Base;
-       */
    }
 
    if (ctx->Shader.CurrentFragmentProgram &&
-- 
1.7.10.4

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