Hi, so the gallium state tracker falls over with one of the TBO tests and I wsa wondering what the correct solution is.
After the tests run, the test leaves the fragment shader bound, but has deleted the texture object and the buffer object, so we just have the ctx->Shared->DefaultTex[TEXTURE_BUFFER_INDEX], however since this has no buffer object bound the code falls over. Now the docs say the results of sampling from an tbo with no buffer object is undefined, but crashing isn't probably the right solution The intel driver seems to deal with there being no backing BO by binding an object at address 0 with w/h = 0. Suggestions? Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev