On 01/10/2013 04:14 PM, Eric Anholt wrote:
Tested with piglit ARB_texture_buffer_object/formats.
---
  docs/GL3.txt                                  |    2 +-
  src/mesa/drivers/dri/intel/intel_extensions.c |    1 +
  2 files changed, 2 insertions(+), 1 deletion(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 34cce72..e367c07 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -95,7 +95,7 @@ GL_ARB_gpu_shader_fp64                               not 
started
  GL_ARB_sample_shading                                not started
  GL_ARB_shader_subroutine                             not started
  GL_ARB_tessellation_shader                           not started
-GL_ARB_texture_buffer_object_rgb32                   DONE (softpipe)
+GL_ARB_texture_buffer_object_rgb32                   DONE (i965, softpipe)
  GL_ARB_texture_cube_map_array                        DONE (i965, softpipe)
  GL_ARB_texture_gather                                not started
  GL_ARB_transform_feedback2                           DONE
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c 
b/src/mesa/drivers/dri/intel/intel_extensions.c
index 5c6b651..32c96fc 100755
--- a/src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -103,6 +103,7 @@ intelInitExtensions(struct gl_context *ctx)
        ctx->Extensions.ARB_draw_buffers_blend = true;
        ctx->Extensions.ARB_uniform_buffer_object = true;
        ctx->Extensions.ARB_texture_buffer_object = true;
+      ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
        ctx->Extensions.ARB_texture_cube_map_array = true;
     }

I looked over this series and it looked good, though probably not as carefully as I ought have.

Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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