This is for GL_ARB_texture_buffer_object_rgb32 support, but it also
causes the format to get used for float32 rgb textures as well on
Ironlake and later.  Since that came with some surprises, separate
the change from the enable commit.
---
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c 
b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 233cd9b..5e99592 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -365,7 +365,7 @@ brw_format_for_mesa_format(gl_format mesa_format)
 
       [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
       [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
-      [MESA_FORMAT_RGB_FLOAT32] = 0,
+      [MESA_FORMAT_RGB_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32_FLOAT,
       [MESA_FORMAT_RGB_FLOAT16] = 0,
       [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
       [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
-- 
1.7.10.4

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