Jordan Justen <jordan.l.jus...@intel.com> writes: > Mesa core's copyteximage calls the driver with format/type==GL_NONE > to "Allocate texture memory". In this case, we shouldn't call > _mesa_store_teximage.
I'm not sure if GL_NONE/GL_NONE really makes sense to test for here. I bet the actual problem is that the app's pixel unpack state (like having a PBO bound, and thus pixels == NULL still meaning to upload data) is leaking into this path through the use of &ctx->Unpack instead of ctx->DefaultPacking.
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