On Tue, Dec 18, 2012 at 1:26 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > In ES 3.0, when calling glDrawBuffers() on the window system > framebuffer, the only valid targets are GL_NONE or GL_BACK. Since there > is no stereo rendering in ES 3.0, this is a single buffer, unlike > desktop where it may be two (and thus isn't allowed). > > For single-buffered configs, GL_BACK ironically means the front (and > only) buffer. I'm not sure that it matters, however, as ES shouldn't > have front buffer rendering in the first place. > > Fixes es3conform framebuffer_blit_coverage_default_draw_buffer_binding. > --- > src/mesa/main/buffers.c | 21 +++++++++++++++++---- > 1 file changed, 17 insertions(+), 4 deletions(-) > > These two patches are a proposed replacement for Anuj's patch 1/6. > patch 1/6 is still required to fix failures related to glGetFramebufferAttachmentParameteriv in framebuffer_blit_functionality_multisampled_to_singlesampled_blit test case. I'll soon post an updated patch.
> diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c > index aa9b9f0..244f4de 100644 > --- a/src/mesa/main/buffers.c > +++ b/src/mesa/main/buffers.c > @@ -94,7 +94,7 @@ supported_buffer_bitmask(const struct gl_context *ctx, > * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* > flags. > */ > static GLbitfield > -draw_buffer_enum_to_bitmask(GLenum buffer) > +draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer) > { > switch (buffer) { > case GL_NONE: > @@ -102,6 +102,19 @@ draw_buffer_enum_to_bitmask(GLenum buffer) > case GL_FRONT: > return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT; > case GL_BACK: > + if (_mesa_is_gles3(ctx)) { > + /* From the ES 3.0 specification, page 180: > + * "When draw buffer zero is BACK, color values are written into > + * the sole buffer for single-buffered contexts, or into the > back > + * buffer for double-buffered contexts." > + * > + * Since there is no stereo rendering in ES 3.0, only return the > + * LEFT bits. This also satisfies the "n must be 1" requirement. > + */ > + if (ctx->DrawBuffer->Visual.doubleBufferMode) > + return BUFFER_BIT_BACK_LEFT; > + return BUFFER_BIT_FRONT_LEFT; > + } > return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT; > case GL_RIGHT: > return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT; > @@ -241,7 +254,7 @@ _mesa_DrawBuffer(GLenum buffer) > else { > const GLbitfield supportedMask > = supported_buffer_bitmask(ctx, ctx->DrawBuffer); > - destMask = draw_buffer_enum_to_bitmask(buffer); > + destMask = draw_buffer_enum_to_bitmask(ctx, buffer); > if (destMask == BAD_MASK) { > /* totally bogus buffer */ > _mesa_error(ctx, GL_INVALID_ENUM, > @@ -321,7 +334,7 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers) > return; > } > > - destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]); > + destMask[output] = draw_buffer_enum_to_bitmask(ctx, > buffers[output]); > > /* From the OpenGL 3.0 specification, page 258: > * "Each buffer listed in bufs must be one of the values from tables > @@ -451,7 +464,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const > GLenum *buffers, > const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb); > GLuint output; > for (output = 0; output < n; output++) { > - mask[output] = draw_buffer_enum_to_bitmask(buffers[output]); > + mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]); > ASSERT(mask[output] != BAD_MASK); > mask[output] &= supportedMask; > } > -- > 1.8.0.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev