In ES 3.0, when calling glDrawBuffers() on the window system framebuffer, the only valid targets are GL_NONE or GL_BACK. Since there is no stereo rendering in ES 3.0, this is a single buffer, unlike desktop where it may be two (and thus isn't allowed).
For single-buffered configs, GL_BACK ironically means the front (and only) buffer. I'm not sure that it matters, however, as ES shouldn't have front buffer rendering in the first place. Fixes es3conform framebuffer_blit_coverage_default_draw_buffer_binding. --- src/mesa/main/buffers.c | 21 +++++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) These two patches are a proposed replacement for Anuj's patch 1/6. diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index aa9b9f0..244f4de 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -94,7 +94,7 @@ supported_buffer_bitmask(const struct gl_context *ctx, * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags. */ static GLbitfield -draw_buffer_enum_to_bitmask(GLenum buffer) +draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer) { switch (buffer) { case GL_NONE: @@ -102,6 +102,19 @@ draw_buffer_enum_to_bitmask(GLenum buffer) case GL_FRONT: return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT; case GL_BACK: + if (_mesa_is_gles3(ctx)) { + /* From the ES 3.0 specification, page 180: + * "When draw buffer zero is BACK, color values are written into + * the sole buffer for single-buffered contexts, or into the back + * buffer for double-buffered contexts." + * + * Since there is no stereo rendering in ES 3.0, only return the + * LEFT bits. This also satisfies the "n must be 1" requirement. + */ + if (ctx->DrawBuffer->Visual.doubleBufferMode) + return BUFFER_BIT_BACK_LEFT; + return BUFFER_BIT_FRONT_LEFT; + } return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT; case GL_RIGHT: return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT; @@ -241,7 +254,7 @@ _mesa_DrawBuffer(GLenum buffer) else { const GLbitfield supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer); - destMask = draw_buffer_enum_to_bitmask(buffer); + destMask = draw_buffer_enum_to_bitmask(ctx, buffer); if (destMask == BAD_MASK) { /* totally bogus buffer */ _mesa_error(ctx, GL_INVALID_ENUM, @@ -321,7 +334,7 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers) return; } - destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]); + destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]); /* From the OpenGL 3.0 specification, page 258: * "Each buffer listed in bufs must be one of the values from tables @@ -451,7 +464,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb); GLuint output; for (output = 0; output < n; output++) { - mask[output] = draw_buffer_enum_to_bitmask(buffers[output]); + mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]); ASSERT(mask[output] != BAD_MASK); mask[output] &= supportedMask; } -- 1.8.0.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev