On 12/10/2012 02:28 PM, Matt Turner wrote:
From GL/GLES/GL_CORE and GLES2 -> GL/GL_CORE/GLES2.
Yes, we really were exposing ES2_compatibility queries on ES 1.
---
src/mesa/main/get_hash_params.py | 16 ++++++----------
1 files changed, 6 insertions(+), 10 deletions(-)
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 650fb38..d0e8a76 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -204,12 +204,6 @@ descriptor=[
[ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct
gl_client_array, Type), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct
gl_client_array, Stride), NO_EXTRA" ],
-# GL_ARB_ES2_compatibility
- [ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility" ],
- [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying),
extra_ARB_ES2_compatibility" ],
- [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0,
extra_ARB_ES2_compatibility" ],
- [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0,
extra_ARB_ES2_compatibility" ],
-
# GL_ARB_multitexture
[ "MAX_TEXTURE_UNITS", "CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA" ],
[ "CLIENT_ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
@@ -310,6 +304,12 @@ descriptor=[
# GL_NV_read_buffer
[ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET,
extra_NV_read_buffer_api_gl" ],
+
+# GL_ARB_ES2_compatibility
+ [ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility" ],
+ [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying),
extra_ARB_ES2_compatibility" ],
+ [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0,
extra_ARB_ES2_compatibility" ],
+ [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0,
extra_ARB_ES2_compatibility" ],
Are there any drivers in Mesa that support ES2 but do not advertise
ARB_ES2_compatibility? I think this will break those drivers.
]},
# GLES3 is not a typo.
@@ -373,10 +373,6 @@ descriptor=[
# Enums unique to OpenGL ES 2.0
{ "apis": ["GLES2"], "params": [
- [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
- [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), NO_EXTRA" ],
- [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
- [ "SHADER_COMPILER", "CONST(1), NO_EXTRA" ],
# OES_get_program_binary
[ "NUM_SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
[ "SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
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