Fixes the remaining 4 texture_lod_bias failures in es3conform.
---
src/mesa/main/get_hash_params.py | 10 +++++++---
1 files changed, 7 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 055a073..650fb38 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -234,9 +234,6 @@ descriptor=[
# GL_ARB_vertex_shader
[ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0,
extra_ARB_vertex_shader" ],
-
-# GL_EXT_texture_lod_bias
- [ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias),
NO_EXTRA" ],
]},
@@ -315,6 +312,13 @@ descriptor=[
[ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET,
extra_NV_read_buffer_api_gl" ],
]},
+# GLES3 is not a typo.
+{ "apis": ["GL", "GLES", "GLES3", "GL_CORE"], "params": [
+# GL_EXT_texture_lod_bias
+ [ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias),
NO_EXTRA" ],
+]},
+
+
# Enums in OpenGL and ES 3.0
{ "apis": ["GL", "GL_CORE", "GLES3"], "params": [
# GL_ARB_fragment_shader
--
1.7.8.6
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