On 12/06/2012 03:33 PM, Dave Airlie wrote:
On Thu, Dec 6, 2012 at 9:57 PM, Dave Airlie<airl...@gmail.com>  wrote:
I haven't investigated to see exactly what the issue is.

Can you take a look?

I'd suspect its the discard handling,

lp_setup.c:lp_setup_set_rasterizer_discard
set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );

try removing that line, seeing it speed comes back.

I'll see if I can do some testing on it later,


Okay I've found it, will push a fix that should make it better.

Yeah, that seems to fix it.  Thanks!

-Brian

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