> I haven't investigated to see exactly what the issue is.
>
> Can you take a look?

I'd suspect its the discard handling,

lp_setup.c:lp_setup_set_rasterizer_discard
set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );

try removing that line, seeing it speed comes back.

I'll see if I can do some testing on it later,

Dave.
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