And simply don't call into the function that removes line continuations. --- src/glsl/glcpp/pp.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/glsl/glcpp/pp.c b/src/glsl/glcpp/pp.c index 5f86a49..3f33648 100644 --- a/src/glsl/glcpp/pp.c +++ b/src/glsl/glcpp/pp.c @@ -155,7 +155,9 @@ glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log, { int errors; glcpp_parser_t *parser = glcpp_parser_create (extensions, gl_ctx->API); - *shader = remove_line_continuations(parser, *shader); + + if (! gl_ctx->Const.DisableGLSLLineContinuations) + *shader = remove_line_continuations(parser, *shader); glcpp_lex_set_source_string (parser, *shader); -- 1.7.10 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev