This application is known to contain shaders that:

1. Have a stray backslash as the last line of comment lines
2. Have a declaration immediately following that line

Hence, interpreting that backslash as a line continuation causes the
declaration to be hidden and the shader fails to compile.  Fortunately, the
shaders also:

3. Do not have any other intentional line-continuation characters

So disabling line continuations entirely for the application fixes this
problem without causing any other breakage.
---
 src/mesa/drivers/dri/common/drirc |    3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/mesa/drivers/dri/common/drirc 
b/src/mesa/drivers/dri/common/drirc
index cf13cdb..a13941f 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -22,5 +22,8 @@
         <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
             <option name="disable_blend_func_extended" value="true" />
        </application>
+        <application name="Savage 2" executable="savage2.bin">
+            <option name="disable_glsl_line_continuations" value="true" />
+        </application>
     </device>
 </driconf>
-- 
1.7.10

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