From: Paul Berry <stereotype...@gmail.com>
GLSL ES 3.00 adds the following keywords over GLSL 1.00: uint,
uvec[2-4], matNxM, centroid, flat, smooth, various samplers, layout,
switch, default, and case.
Additionally, it reserves a large number of keywords, some of which
were already reserved in versions of desktop GL that Mesa supports,
some of which are new to Mesa.
A few of the reserved keywords in GLSL ES 3.00 are keywords that are
supported in all other versions of GLSL: attribute, varying,
sampler1D, sampler1DShador, sampler2DRect, and sampler2DRectShadow.
This patch updates the lexer to handle all of the new keywords
correctly when the language being parsed is GLSL 3.00 ES.
Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
---
src/glsl/glsl_lexer.ll | 189
++++++++++++++++++++++++++++--------------------
src/glsl/glsl_parser.yy | 3 +
2 files changed, 114 insertions(+), 78 deletions(-)
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index ef1402b..e667e71 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -85,6 +85,21 @@ static int classify_identifier(struct
_mesa_glsl_parse_state *, const char *);
} \
} while (0)
+/**
+ * A macro for handling keywords that have been present in GLSL since
+ * its origin, but were changed into reserved words in GLSL 3.00 ES.
+ */
+#define DEPRECATED_ES_KEYWORD(token) \
+ do { \
+ if (yyextra->is_version(0, 300)) { \
+ _mesa_glsl_error(yylloc, yyextra, \
+ "Illegal use of reserved word `%s'", yytext); \
+ return ERROR_TOK; \
+ } else { \
+ return token; \
+ } \
+ } while (0)
+
static int
literal_integer(char *text, int len, struct _mesa_glsl_parse_state
*state,
YYSTYPE *lval, YYLTYPE *lloc, int base)
@@ -223,12 +238,12 @@ HASH ^{SPC}#{SPC}
\n { yylineno++; yycolumn = 0; }
-attribute return ATTRIBUTE;
+attribute DEPRECATED_ES_KEYWORD(ATTRIBUTE);
const return CONST_TOK;
bool return BOOL_TOK;
float return FLOAT_TOK;
int return INT_TOK;
-uint KEYWORD(130, 0, 130, 0, UINT_TOK);
+uint KEYWORD(130, 300, 130, 300, UINT_TOK);
break return BREAK;
continue return CONTINUE;
@@ -246,59 +261,59 @@ bvec4 return BVEC4;
ivec2 return IVEC2;
ivec3 return IVEC3;
ivec4 return IVEC4;
-uvec2 KEYWORD(130, 0, 130, 0, UVEC2);
-uvec3 KEYWORD(130, 0, 130, 0, UVEC3);
-uvec4 KEYWORD(130, 0, 130, 0, UVEC4);
+uvec2 KEYWORD(130, 300, 130, 300, UVEC2);
+uvec3 KEYWORD(130, 300, 130, 300, UVEC3);
+uvec4 KEYWORD(130, 300, 130, 300, UVEC4);
vec2 return VEC2;
vec3 return VEC3;
vec4 return VEC4;
mat2 return MAT2X2;
mat3 return MAT3X3;
mat4 return MAT4X4;
-mat2x2 KEYWORD(120, 0, 120, 0, MAT2X2);
-mat2x3 KEYWORD(120, 0, 120, 0, MAT2X3);
-mat2x4 KEYWORD(120, 0, 120, 0, MAT2X4);
-mat3x2 KEYWORD(120, 0, 120, 0, MAT3X2);
-mat3x3 KEYWORD(120, 0, 120, 0, MAT3X3);
-mat3x4 KEYWORD(120, 0, 120, 0, MAT3X4);
-mat4x2 KEYWORD(120, 0, 120, 0, MAT4X2);
-mat4x3 KEYWORD(120, 0, 120, 0, MAT4X3);
-mat4x4 KEYWORD(120, 0, 120, 0, MAT4X4);
+mat2x2 KEYWORD(120, 300, 120, 300, MAT2X2);
+mat2x3 KEYWORD(120, 300, 120, 300, MAT2X3);
+mat2x4 KEYWORD(120, 300, 120, 300, MAT2X4);
+mat3x2 KEYWORD(120, 300, 120, 300, MAT3X2);
+mat3x3 KEYWORD(120, 300, 120, 300, MAT3X3);
+mat3x4 KEYWORD(120, 300, 120, 300, MAT3X4);
+mat4x2 KEYWORD(120, 300, 120, 300, MAT4X2);
+mat4x3 KEYWORD(120, 300, 120, 300, MAT4X3);
+mat4x4 KEYWORD(120, 300, 120, 300, MAT4X4);
in return IN_TOK;
out return OUT_TOK;
inout return INOUT_TOK;
uniform return UNIFORM;
-varying return VARYING;
-centroid KEYWORD(120, 0, 120, 0, CENTROID);
+varying DEPRECATED_ES_KEYWORD(VARYING);
+centroid KEYWORD(120, 300, 120, 300, CENTROID);
invariant KEYWORD(120, 100, 120, 100, INVARIANT);
-flat KEYWORD(130, 100, 130, 0, FLAT);
-smooth KEYWORD(130, 0, 130, 0, SMOOTH);
-noperspective KEYWORD(130, 0, 130, 0, NOPERSPECTIVE);
+flat KEYWORD(130, 100, 130, 300, FLAT);
+smooth KEYWORD(130, 300, 130, 300, SMOOTH);
+noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
-sampler1D return SAMPLER1D;
+sampler1D DEPRECATED_ES_KEYWORD(SAMPLER1D);
sampler2D return SAMPLER2D;
sampler3D return SAMPLER3D;
samplerCube return SAMPLERCUBE;
-sampler1DArray KEYWORD(130, 0, 130, 0, SAMPLER1DARRAY);
-sampler2DArray KEYWORD(130, 0, 130, 0, SAMPLER2DARRAY);
-sampler1DShadow return SAMPLER1DSHADOW;
+sampler1DArray KEYWORD(130, 300, 130, 0, SAMPLER1DARRAY);
+sampler2DArray KEYWORD(130, 300, 130, 300, SAMPLER2DARRAY);
+sampler1DShadow DEPRECATED_ES_KEYWORD(SAMPLER1DSHADOW);
sampler2DShadow return SAMPLER2DSHADOW;
-samplerCubeShadow KEYWORD(130, 0, 130, 0, SAMPLERCUBESHADOW);
-sampler1DArrayShadow KEYWORD(130, 0, 130, 0, SAMPLER1DARRAYSHADOW);
-sampler2DArrayShadow KEYWORD(130, 0, 130, 0, SAMPLER2DARRAYSHADOW);
-isampler1D KEYWORD(130, 0, 130, 0, ISAMPLER1D);
-isampler2D KEYWORD(130, 0, 130, 0, ISAMPLER2D);
-isampler3D KEYWORD(130, 0, 130, 0, ISAMPLER3D);
-isamplerCube KEYWORD(130, 0, 130, 0, ISAMPLERCUBE);
-isampler1DArray KEYWORD(130, 0, 130, 0, ISAMPLER1DARRAY);
-isampler2DArray KEYWORD(130, 0, 130, 0, ISAMPLER2DARRAY);
-usampler1D KEYWORD(130, 0, 130, 0, USAMPLER1D);
-usampler2D KEYWORD(130, 0, 130, 0, USAMPLER2D);
-usampler3D KEYWORD(130, 0, 130, 0, USAMPLER3D);
-usamplerCube KEYWORD(130, 0, 130, 0, USAMPLERCUBE);
-usampler1DArray KEYWORD(130, 0, 130, 0, USAMPLER1DARRAY);
-usampler2DArray KEYWORD(130, 0, 130, 0, USAMPLER2DARRAY);
+samplerCubeShadow KEYWORD(130, 300, 130, 300, SAMPLERCUBESHADOW);
+sampler1DArrayShadow KEYWORD(130, 300, 130, 0,
SAMPLER1DARRAYSHADOW);
+sampler2DArrayShadow KEYWORD(130, 300, 130, 300,
SAMPLER2DARRAYSHADOW);
+isampler1D KEYWORD(130, 300, 130, 0, ISAMPLER1D);
+isampler2D KEYWORD(130, 300, 130, 300, ISAMPLER2D);
+isampler3D KEYWORD(130, 300, 130, 300, ISAMPLER3D);
+isamplerCube KEYWORD(130, 300, 130, 300, ISAMPLERCUBE);
+isampler1DArray KEYWORD(130, 300, 130, 0, ISAMPLER1DARRAY);
+isampler2DArray KEYWORD(130, 300, 130, 300, ISAMPLER2DARRAY);
+usampler1D KEYWORD(130, 300, 130, 0, USAMPLER1D);
+usampler2D KEYWORD(130, 300, 130, 300, USAMPLER2D);
+usampler3D KEYWORD(130, 300, 130, 300, USAMPLER3D);
+usamplerCube KEYWORD(130, 300, 130, 300, USAMPLERCUBE);
+usampler1DArray KEYWORD(130, 300, 130, 0, USAMPLER1DARRAY);
+usampler2DArray KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
samplerCubeArray {
if (yyextra->ARB_texture_cube_map_array_enable)
@@ -337,7 +352,7 @@ struct return STRUCT;
void return VOID_TOK;
layout {
- if ((yyextra->is_version(140, 0))
+ if ((yyextra->is_version(140, 300))
|| yyextra->AMD_conservative_depth_enable
|| yyextra->ARB_conservative_depth_enable
|| yyextra->ARB_explicit_attrib_location_enable
@@ -424,8 +439,8 @@ template KEYWORD(110, 100, 0, 0, TEMPLATE);
this KEYWORD(110, 100, 0, 0, THIS);
packed KEYWORD_WITH_ALT(110, 100, 140, 0,
yyextra->ARB_uniform_buffer_object_enable, PACKED_TOK);
goto KEYWORD(110, 100, 0, 0, GOTO);
-switch KEYWORD(110, 100, 130, 0, SWITCH);
-default KEYWORD(110, 100, 130, 0, DEFAULT);
+switch KEYWORD(110, 100, 130, 300, SWITCH);
+default KEYWORD(110, 100, 130, 300, DEFAULT);
inline KEYWORD(110, 100, 0, 0, INLINE_TOK);
noinline KEYWORD(110, 100, 0, 0, NOINLINE);
volatile KEYWORD(110, 100, 0, 0, VOLATILE);
@@ -451,9 +466,9 @@ dvec4 KEYWORD(110, 100, 400, 0, DVEC4);
fvec2 KEYWORD(110, 100, 0, 0, FVEC2);
fvec3 KEYWORD(110, 100, 0, 0, FVEC3);
fvec4 KEYWORD(110, 100, 0, 0, FVEC4);
-sampler2DRect return SAMPLER2DRECT;
+sampler2DRect DEPRECATED_ES_KEYWORD(SAMPLER2DRECT);
sampler3DRect KEYWORD(110, 100, 0, 0, SAMPLER3DRECT);
-sampler2DRectShadow return SAMPLER2DRECTSHADOW;
+sampler2DRectShadow DEPRECATED_ES_KEYWORD(SAMPLER2DRECTSHADOW);