From: Paul Berry <stereotype...@gmail.com>

Version directive handling is going to have to be used within two
parser rules, one for desktop-style version directives (e.g. "#version
130") and one for the new ES-style version directive (e.g. "#version
300 es"), so this patch moves it to a function that can be called from
both rules.

No functional change.

[mattst88] v2: Use intmax_t instead of int for version argument. Would
otherwise write garbage after #version since PRIiMAX was reading 64-bits
instead of 32.

[idr] v3: A later commit fixes the caller of
_glcpp_parser_handle_version_declaration to pass the correct number of
parameters.  Fix it in the patch that changes the interface instead.
---
 src/glsl/glcpp/glcpp-parse.y | 49 +++++++++++++++++++++++++++-----------------
 1 file changed, 30 insertions(+), 19 deletions(-)

diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index b0537c3..f021c73 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -133,6 +133,10 @@ _glcpp_parser_skip_stack_change_if (glcpp_parser_t 
*parser, YYLTYPE *loc,
 static void
 _glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc);
 
+static void
+_glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t 
version,
+                                         const char *ident);
+
 static int
 glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser);
 
@@ -334,25 +338,7 @@ control_line:
                _glcpp_parser_skip_stack_pop (parser, & @1);
        } NEWLINE
 |      HASH_VERSION integer_constant NEWLINE {
-               macro_t *macro = hash_table_find (parser->defines, 
"__VERSION__");
-               if (macro) {
-                       hash_table_remove (parser->defines, "__VERSION__");
-                       ralloc_free (macro);
-               }
-               add_builtin_define (parser, "__VERSION__", $2);
-
-               if ($2 == 100)
-                       add_builtin_define (parser, "GL_ES", 1);
-
-               /* Currently, all ES2 implementations support highp in the
-                * fragment shader, so we always define this macro in ES2.
-                * If we ever get a driver that doesn't support highp, we'll
-                * need to add a flag to the gl_context and check that here.
-                */
-               if ($2 >= 130 || $2 == 100)
-                       add_builtin_define (parser, 
"GL_FRAGMENT_PRECISION_HIGH", 1);
-
-               ralloc_asprintf_rewrite_tail (&parser->output, 
&parser->output_length, "#version %" PRIiMAX, $2);
+               _glcpp_parser_handle_version_declaration(parser, $2, NULL);
        }
 |      HASH NEWLINE
 ;
@@ -1971,3 +1957,28 @@ _glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, 
YYLTYPE *loc)
        parser->skip_stack = node->next;
        ralloc_free (node);
 }
+
+static void
+_glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t 
version,
+                                         const char *es_identifier)
+{
+       macro_t *macro = hash_table_find (parser->defines, "__VERSION__");
+       if (macro) {
+               hash_table_remove (parser->defines, "__VERSION__");
+               ralloc_free (macro);
+       }
+       add_builtin_define (parser, "__VERSION__", version);
+
+       if (version == 100)
+               add_builtin_define (parser, "GL_ES", 1);
+
+       /* Currently, all ES2 implementations support highp in the
+        * fragment shader, so we always define this macro in ES2.
+        * If we ever get a driver that doesn't support highp, we'll
+        * need to add a flag to the gl_context and check that here.
+        */
+       if (version >= 130 || version == 100)
+               add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
+
+       ralloc_asprintf_rewrite_tail (&parser->output, &parser->output_length, 
"#version %" PRIiMAX, version);
+}
-- 
1.7.11.7

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