From: Paul Berry <[email protected]>
Version directive handling is going to have to be used within two
parser rules, one for desktop-style version directives (e.g. "#version
130") and one for the new ES-style version directive (e.g. "#version
300 es"), so this patch moves it to a function that can be called from
both rules.
No functional change.
[mattst88] v2: Use intmax_t instead of int for version argument. Would
otherwise write garbage after #version since PRIiMAX was reading 64-bits
instead of 32.
[idr] v3: A later commit fixes the caller of
_glcpp_parser_handle_version_declaration to pass the correct number of
parameters. Fix it in the patch that changes the interface instead.
---
src/glsl/glcpp/glcpp-parse.y | 49 +++++++++++++++++++++++++++-----------------
1 file changed, 30 insertions(+), 19 deletions(-)
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index b0537c3..f021c73 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -133,6 +133,10 @@ _glcpp_parser_skip_stack_change_if (glcpp_parser_t
*parser, YYLTYPE *loc,
static void
_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc);
+static void
+_glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t
version,
+ const char *ident);
+
static int
glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser);
@@ -334,25 +338,7 @@ control_line:
_glcpp_parser_skip_stack_pop (parser, & @1);
} NEWLINE
| HASH_VERSION integer_constant NEWLINE {
- macro_t *macro = hash_table_find (parser->defines,
"__VERSION__");
- if (macro) {
- hash_table_remove (parser->defines, "__VERSION__");
- ralloc_free (macro);
- }
- add_builtin_define (parser, "__VERSION__", $2);
-
- if ($2 == 100)
- add_builtin_define (parser, "GL_ES", 1);
-
- /* Currently, all ES2 implementations support highp in the
- * fragment shader, so we always define this macro in ES2.
- * If we ever get a driver that doesn't support highp, we'll
- * need to add a flag to the gl_context and check that here.
- */
- if ($2 >= 130 || $2 == 100)
- add_builtin_define (parser,
"GL_FRAGMENT_PRECISION_HIGH", 1);
-
- ralloc_asprintf_rewrite_tail (&parser->output,
&parser->output_length, "#version %" PRIiMAX, $2);
+ _glcpp_parser_handle_version_declaration(parser, $2, NULL);
}
| HASH NEWLINE
;
@@ -1971,3 +1957,28 @@ _glcpp_parser_skip_stack_pop (glcpp_parser_t *parser,
YYLTYPE *loc)
parser->skip_stack = node->next;
ralloc_free (node);
}
+
+static void
+_glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t
version,
+ const char *es_identifier)
+{
+ macro_t *macro = hash_table_find (parser->defines, "__VERSION__");
+ if (macro) {
+ hash_table_remove (parser->defines, "__VERSION__");
+ ralloc_free (macro);
+ }
+ add_builtin_define (parser, "__VERSION__", version);
+
+ if (version == 100)
+ add_builtin_define (parser, "GL_ES", 1);
+
+ /* Currently, all ES2 implementations support highp in the
+ * fragment shader, so we always define this macro in ES2.
+ * If we ever get a driver that doesn't support highp, we'll
+ * need to add a flag to the gl_context and check that here.
+ */
+ if (version >= 130 || version == 100)
+ add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
+
+ ralloc_asprintf_rewrite_tail (&parser->output, &parser->output_length,
"#version %" PRIiMAX, version);
+}
--
1.7.11.7
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