On 11/26/2012 10:10 PM, Kenneth Graunke wrote:
If _Status is 0, then we don't know whether the FBO is complete or not,
and need to recheck it.

This fixes oglconform's drawBuffers-blend/basic.state.index0 test.

Signed-off-by: Kenneth Graunke<kenn...@whitecape.org>
---
  src/mesa/main/context.c | 4 ++++
  1 file changed, 4 insertions(+)

diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 0508378..d0320d4 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1794,6 +1794,10 @@ _mesa_valid_to_render(struct gl_context *ctx, const char 
*where)
        }
     }

+   /* If we don't know the framebuffer status, update it now. */
+   if (ctx->DrawBuffer->_Status == 0)
+      _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer);
+
     if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
        _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
                    "%s(incomplete framebuffer)", where);


Reviewed-by: Brian Paul <bri...@vmware.com>

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