On 23.11.2012 10:25, Michel Dänzer wrote:
On Fre, 2012-11-23 at 09:43 +0100, Christian König wrote:
On 22.11.2012 18:57, Michel Dänzer wrote:
+ if (si_shader_ctx->type ==
TGSI_PROCESSOR_VERTEX) {
+ case TGSI_SEMANTIC_PSIZE:
+ target = V_008DFC_SQ_EXP_POS;
+ } else {
+ case TGSI_SEMANTIC_STENCIL:
+ if (d->Semantic.Name ==
TGSI_SEMANTIC_STENCIL)
+ stencil_index = index;
+ else
+ depth_index = index;
+ continue;
+ }
Is it just me or does this code look rather strange?
Its probably just some comment or disabled part of code, otherwise I
have my doubts that this would compile otherwise.
Of course it compiles... How could I have run piglit if it didn't? :)
The idea is to treat TGSI_SEMANTIC_POSITION the same as
TGSI_SEMANTIC_PSIZE for vertex shaders and similarly as
TGSI_SEMANTIC_STENCIL for fragment shaders.
Congratulations! You have just toasted my brain.
Well I knew that case labels are just labels, but haven't seen someone
using them like this for quite a while.
That said, I'll concede it looks a bit weird. Feel free to follow up
with a cleanup.
No thanks, I was just wondering what the heck that code is supposed to
do. Isn't there a compiler option forbidding this?
Christian.
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