I hate this code. I've written 5 branches trying to fix this problem; this is one of two non-regressing branches, and it's the one I hate less.
At this point, the 1024-sized tests are all passing, and only 292/146 tests are left failing. I haven't debugged any of the remaining failures. The simulator complains about hiz-related 8x4 alignment issues on both the 1024 and 292 tests, but that's all I see from it. It also is known broken for array/cube depthstencil textures and the rework to fix that is kinda scary. Or I think we can eat some performance in that case by plumbing a nasty hack down through a few layers, but I really don't want to go there. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev