On 10/10/2012 08:34 AM, Roland Scheidegger wrote:
Am 10.10.2012 03:06, schrieb Eric Anholt:
---
src/mesa/main/nvprogram.c | 4 ++++
src/mesa/main/vtxfmt.c | 2 +-
src/mesa/vbo/vbo_exec_api.c | 4 ++++
3 files changed, 9 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c
index 6ad846e3..4b24dde 100644
--- a/src/mesa/main/nvprogram.c
+++ b/src/mesa/main/nvprogram.c
@@ -205,6 +205,10 @@ _mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte
*program)
/**
* Get a vertex array attribute pointer.
+ *
+ * While the function first appeared in GL_NV_vertex_program, it's
+ * aliased for use by GL_ARB_vertex_program.
+ *
* \note Not compiled into display lists.
* \note Called from the GL API dispatcher.
*/
diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c
index aa6cf28..462cc88 100644
--- a/src/mesa/main/vtxfmt.c
+++ b/src/mesa/main/vtxfmt.c
@@ -135,7 +135,7 @@ install_vtxfmt(struct gl_context *ctx, struct _glapi_table
*tab,
vfmt->DrawTransformFeedbackStreamInstanced);
}
- /* GL_NV_vertex_program */
+ /* Originally for GL_NV_vertex_program, this is also used by dlist.c */
if (ctx->API == API_OPENGL) {
SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 52b363d..2ddb715 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -958,6 +958,10 @@ static void vbo_exec_vtxfmt_init( struct vbo_exec_context
*exec )
vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
}
+ /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
+ * they can have a single entrypoint for updating any of the legacy
+ * attribs.
+ */
vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
I think the idea of removing NV_vertex_program is quite good, though I
wonder if these functions shouldn't be renamed and moved instead of
keeping them as is?
Supporting both NV_vertex_program ARB_vertex_program always seems to
have caused headaches (not least because of the different aliasing of
attribs), though for a long time ARB_vertex_program in mesa actually was
code dependent quite a bit on NV_vertex_program.
IIRC celestia used to use NV_vertex_program but it's quite possible it
no longer does.
I seem to recall testing Celestia with our VMware gallium driver in
the past, and we've never supported GL_NV_vp/fp with gallium, so I
think we're OK there too.
-Brian
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