On 10/10/2012 07:42 AM, Jose Fonseca wrote:
I think certain versions of SPEC viewperf rely on NV_vertex_program. See 
http://www.mesa3d.org/viewperf.html

We had some internal hacks to support just the bare minimum of to run some of 
these tests, but they were not accepted on mesa proper. (There is some bug 
report on fdo about it).

Jose

Ugh.  I'd forgotten about SPECviewperf.

I guess this begs the question: do we care?

According to that page, viewperf11 is a buggy application (using extensions without checking for them), and to get it working properly, we'd need to implement two more legacy extensions that aren't necessary for anything else. Or add the minimum required and driconf workarounds to falsely advertise them.

In my experience, viewperf is extremely frustrating to work with and isn't useful for testing either correctness nor performance. The only reason anyone appears to care is that it's some kind of "industry standard" benchmark. These days, however, it seems more people care about glbenchmark.com's benchmarks, 3DMarkMobileES 2.0, and various games. At least on my team, no one is measuring us against SPECviewperf.

Do people still care about viewperf on your side?
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