Brian Paul <bri...@vmware.com> writes: > A compressed texture image size doesn't have to be a multiple of the > compressed block size (only sub-images do). Fixes issues when building > compressed mipmaps because we often wind up with non-block-size images > for the higher mipmap levels. > > Fixes https://bugs.freedesktop.org/show_bug.cgi?id=55445
This patch is: Reviewed-by: Eric Anholt <e...@anholt.net> (I haven't thought through the implications of not calling the driver's TexImage for 0-sized -- do we rely on anything happening there that will get us into trouble at render time if 0-sized is used?)
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