Brian Paul <bri...@vmware.com> writes:

> A compressed texture image size doesn't have to be a multiple of the
> compressed block size (only sub-images do).  Fixes issues when building
> compressed mipmaps because we often wind up with non-block-size images
> for the higher mipmap levels.
>
> Fixes https://bugs.freedesktop.org/show_bug.cgi?id=55445

This patch is:

Reviewed-by: Eric Anholt <e...@anholt.net>

(I haven't thought through the implications of not calling the driver's
TexImage for 0-sized -- do we rely on anything happening there that will
get us into trouble at render time if 0-sized is used?)

Attachment: pgpXS1UMpidqq.pgp
Description: PGP signature

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to