On 09/28/2012 09:22 PM, Kenneth Graunke wrote:
On 09/28/2012 04:10 PM, Ian Romanick wrote:
There are only a few patches left on master marked as candidates for the
branch. These basically fall into three groups:
- Fix mipmap generation. There is stil one outstanding bug related to
integer textures. Anuj is working on a fix (disable mipmap generation
for integer textures). Once this is available, the whole series will be
picked.
299acac849eb8506de9760c94c6e8e8b1046d909 _mesa_meta_GenerateMipmap:
Support all texture targets by generating shaders at runtime
15bf3103b48a5928321fe56fbb3ed28a0f314418 _mesa_meta_GenerateMipmap:
Generate separate shaders for glsl 120 / 130
eb1d87fb945783448cc40ad43c9cd4d98002d424 meta: Add on demand compilation
of per target shader programs
- TexImage performance improvement for Google Chrome. There's still
some debate about whether or not these should be picked.
413c4914129cd26ca87960852d8c0264c0fb29e7 intel: Improve teximage perf
for Google Chrome paint rects (v3)
b1d0fe022dc4826dadce014ab8fe062a82f75a16 intel: Fix segfault in
intel_texsubimage_tiled_memcpy
b5891286202987dfc2606ac716050c0ee426de11 intel: Fix yet-another-bug in
intel_texsubimage_tiled_memcpy
- A set of fixes for r600g. The first had a pile of conflicts, and I
don't have hardware to test. I punted this back to Marek.
933faae2b8669f459e7ab27d6bcbfb6f4136b6d5 r600g: flush FMASK and CMASK
when changing colorbuffers on Evergreen
836325bf7edd797e02ab0717a05ca5c51aa1ac93 r600g: fix instance divisor on
Cayman
fd5c5384648a0d6191c19748a2d1f1148c5ee98f r600g: fix RSQ of negative
value on Cayman
96f50d0cf7bb13507f272d2f6ef9a6fca24d18e1 r600g: fix EXP on Cayman
My goal is to have all of these resolved by Monday or Tuesday, and we'll
do the release on Friday (10/5).
Sound good?
There are still a number of regressions on master vs. 8.0. Notably,
Pineview is in really horrible shape. There're a few patches on the
I thought it was only a disaster on master. Is 9.0 branch just as bad?
list that still need to get into master...then 9.0.
Do you have a list?
But I think we can pull that off still.
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