On 09/28/2012 02:20 AM, Oliver McFadden wrote: > On Fri, Sep 28, 2012 at 01:12:55AM -0700, Kenneth Graunke wrote: >> On 09/27/2012 01:56 AM, Oliver McFadden wrote: >>> Signed-off-by: Oliver McFadden <oliver.mcfad...@linux.intel.com> >>> --- >>> v4: Off-by-one on a couple of 'if (ctx->Mesa_DXTn)' lines, which could >>> cause a >>> crash. >>> >>> src/glx/glxextensions.h | 3 ++- >>> src/mapi/glapi/gen/es_EXT.xml | 6 ++++++ >>> src/mesa/drivers/dri/intel/intel_extensions.c | 1 + >>> src/mesa/main/APIspec.xml | 3 +++ >>> src/mesa/main/extensions.c | 3 +++ >>> src/mesa/main/glformats.c | 6 ++++-- >>> src/mesa/main/glheader.h | 11 +++++++++++ >>> src/mesa/main/mtypes.h | 1 + >>> src/mesa/main/texformat.c | 9 ++++++--- >>> src/mesa/main/teximage.c | 10 ++++++++++ >>> 10 files changed, 47 insertions(+), 6 deletions(-) >>> >>> diff --git a/src/glx/glxextensions.h b/src/glx/glxextensions.h >>> index 90c27a7..9e072e4 100644 >>> --- a/src/glx/glxextensions.h >>> +++ b/src/glx/glxextensions.h >>> @@ -67,7 +67,8 @@ enum >>> >>> enum >>> { >>> - GL_ARB_depth_texture_bit = 0, >>> + GL_ANGLE_texture_compression_dxt_bit = 0, >>> + GL_ARB_depth_texture_bit, >>> GL_ARB_draw_buffers_bit, >>> GL_ARB_fragment_program_bit, >>> GL_ARB_fragment_program_shadow_bit, >> >> You shouldn't need to change GLX code to add a purely client-side >> extension. I believe you can safely drop this hunk (and please do). > > I need ANGLE_texture_compression_dxt somewhere in the extension table, > see src/mesa/main/extensions.c. Unfortunately it's not possible to > unconditionally enable this extension. Brian complained about the > ordering of names (alphabetical order) which is why I've added ANGLE at > the top of the enum...
Yeah, but you already defined that bit (correctly) in struct gl_extensions in mtypes.h. This one is just superfluous, as far as I can tell. [snip] >>> diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h >>> index e93ca30..33cda02 100644 >>> --- a/src/mesa/main/glheader.h >>> +++ b/src/mesa/main/glheader.h >>> @@ -59,6 +59,17 @@ extern "C" { >>> #endif >>> >>> >>> +/* GL_ANGLE_texture_compression_dxt3 */ >>> +#ifndef GL_ANGLE_texture_compression_dxt3 >>> +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 >>> +#endif >>> + >>> +/* GL_ANGLE_texture_compression_dxt5 */ >>> +#ifndef GL_ANGLE_texture_compression_dxt5 >>> +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 >>> +#endif >> >> You can actually drop this hunk if you change the teximage.c code to use >> the _EXT extension instead of the _ANGLE extension. The enums are >> identical (just as the formats are identical). I'd prefer that. > > Hmm, okay. I'd like to leave a GL_COMPRESSED_RGBA_S3TC_DXT[35]_ANGLE > comment there for grep, but it's not a show-stopper though... I guess I don't feel too strongly about it one way or another. >> Otherwise, this looks good! With those changes, >> Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> > > I will also wait for Brian's comments on your suggestions and my replies > before rolling another patch. I'll be happy to see this one done and > pushed. :-) Sounds good. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev