On Mon, Sep 17, 2012 at 2:09 PM, Tom Stellard <t...@stellard.net> wrote:
> -       rctx->flags |= rctx->has_vertex_cache ? R600_CONTEXT_VTX_FLUSH : 
> R600_CONTEXT_TEX_FLUSH;
> +       /* The vertex instructions in the compute shaders use the texture 
> cache,
> +        * so we need to invalid it. */

invalidate
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