MSAA resolves and other blit-like operations ignore SRGB state anyway, so we should be able to safely allow resolves between compatible SRGB/linear formats like SRGBA8 and RGBA8888.
Fixes completely black rendering when using multisampling in L4D2. NOTE: This is a candidate for the 9.0 branch. Cc: Paul Berry <stereotype...@gmail.com> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/main/fbobject.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index abc9d83..6d9bf35 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2802,7 +2802,8 @@ compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb, { /* The simple case where we know the backing formats are the same. */ - if (colorReadRb->Format == colorDrawRb->Format) { + if (_mesa_get_srgb_format_linear(colorReadRb->Format) == + _mesa_get_srgb_format_linear(colorDrawRb->Format)) { return GL_TRUE; } -- 1.7.11.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev