On Fri, Aug 24, 2012 at 1:09 AM, Marek Olšák <mar...@gmail.com> wrote: > On Thu, Aug 23, 2012 at 4:38 PM, Jerome Glisse <j.gli...@gmail.com> wrote: >> On Wed, Aug 22, 2012 at 9:54 PM, Marek Olšák <mar...@gmail.com> wrote: >>> This series adds R700 MSAA support along with compression of MSAA >>> colorbuffers for R700 and Evergreen, which should save a lot of bandwidth >>> with MSAA. There are also some minor fixes. >>> >>> Please review. >>> >>> Marek Olšák (7): >>> gallium/u_blitter: initialize sample mask in resolve >>> r600g: set CB_TARGET_MASK to 0xf and not 0xff for resolve on evergreen >>> r600g: fix evergreen 8x MSAA sample positions >>> r600g: cleanup names around depth decompression >>> r600g: implement compression for MSAA colorbuffers for evergreen >>> r600g: change programming of CB_SHADER_MASK on r600-r700 >>> r600g: implement MSAA for r700 >> >> For the serie : >> Reviewed-by: Jerome Glisse <jgli...@redhat.com> >> >> What's wrong with r6xx ? > > Nothing, I haven't tried it yet. I will take a look at r6xx next (or cayman).
Just FYI, I think original r600 and rv6xx had different registers for the sample locations. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev